

Lmk if you are looking for different info and i'll see if i can help out.Īfter 14 days, you will be able to claim your STEAM key from yoyogames:

might take a few days for them to sort it out like last time they had an HB sale. If everything checks out up to this point, did you claim your HB voucher with this method?Īlso, keep in mind that the surge of new users on yoyogames' website is causing problems for them. everything should appear as described on this page: I know you mentioned that you have already linked your Steam bought PRO version to your yoyogames account on their website but just in case, please verify you have gone through these steps and that your STEAM bought PRO version is in fact recognized by your yoyogames account. based on a Forum Admin's response, they seem to be ok with extra GM: PRO keys being handed down (as a giveaway not being sold for personal profit): indeed it is a good idea to pass it along if you already own a GM: PRO License. Wait! don't claim your recently purchased PRO key. It means that I need to Use my (duplicated) PRO version key? Or why it does not recognize my Steam Pro version? I was expecting to give the PRO key to a fellow dev.
#Game maker studio pro apply enemy alpha android#
I aldready had the PRO version and the Android compiler, I linked it to the yoyo web page, but when I try to redeem another compiler HB licence it tells me that I do not have a PRO Parent version. Just a couple of questions to be completely sure. This would improve controller experience and perhaps keyboard/mouse as well. I'm not sure if this happens with other class spells but, it might be better if the character automatically closes the distance to the target until it is within the spell's effective range before executing. I also noticed with Dark Knight when using Death Funeral (variant of Toxic Bloom) that as long as the mouse cursor is highlighting an object that can be targeted, enemy or any inanimate object, DF will execute where you are standing. Need to press F to complete certain quests** It is also possible to map unused "modifier" buttons but I'm too lazy. I can mouse around the on screen icons to access menus I don't have mapped to buttons. Maybe when the in game controller support is released, they should include an option for auto "snap to nearest enemy" targeting depending on which direction you are facing. The mouse cursor is mapped to right analog stick and it can get a little inconvenient at times keeping track of the cursor with it. This game makes it easy to map the controller because WASD moves your character unlike other ARPG games that are strictly 'click to move'. I use JoyToKey in the meantime for controller support. I agree that controller targeting can be a pain especailly after long hours of gameplay. Otherwise the player would be restricted to LT / RT attacks where LMB / RMB is mapped when using this targeting method.Įngaging the right stick would also "unsnap" the vector line if the player changes their minds and chooses to target elsewhere. If the vector line snaps to the "nearest" target and hangs there for a second, the player can have a second to choose the X,Y,B,A buttons where 1,2,3,4 is mapped. The vector line should remain for a second before disappearing and re centering to the character.Īnd in a situation where the player is engaging enemies with left stick, they can prepare the next attack with right stick targeting. The vector line should not be visible when the right stick is not engaged and its Point B (where it lands on a target or taget area) should be re centered to Point A (the character's center) until the right stick is engaged. When the right stick is not engaged, the line of sight in the direction the character is facing becomes the targeting method. This vector line should be able to snap to nearest target (blue dots=direction stick is engaged in. Maybe displaying a vector line to the target from the player will help keep track of where the cursor is going/pointing. At times I lose the cursor's location for second or notice it hanging back in the oppostie direction I'm heading.

Yes I still do enjoy controller gameplay but I also agree that managing the cursor can be tiresome. This has also frustrated some people with the current Steam Controller profile. The biggest reason we have not started work on native Gamepad support yet is that we are thinking to change the targeting with it. Are you still enjoying playing GoE this way?
